#ifndef __LOADING_SCENE_H__
#define __LOADING_SCENE_H__

#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "ISocketMgr.h"

USING_NS_CC;
using namespace ui;

class LoadingScene : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // implement the "static create()" method manually
    CREATE_FUNC(LoadingScene);

	//void retion(Ref *pRef, ui::Widget::TouchEventType type);
	void buttonCallback(cocos2d::Node *pNode);

	//void popupLayer();

	//void createLayersMenuCallback(Ref * sender);

	void showLoadProcess(float processPercent);

	ui::Text* text1;
private:
    void connectButtonCallback(cocos2d::Ref *, cocos2d::ui::Widget::TouchEventType);

    cocos2d::ui::Button *_connectButton = nullptr;

	Menu *CreateLayersMenu = nullptr;
};

#endif // __HELLOWORLD_SCENE_H__
